2015 PixelEd presents their annual Industry Dinner

  • 30 Jul 2015
  • 6:00 PM - 8:30 PM
  • Dimattina’ s Restaurant 306 Lygon St. Carlton

Registration


Registration is closed

2015 PixelEd presents their annual Industry Dinner

  • Is an easy way to assist VET teachers to keep their industry knowledge up-to-date (as required by AQTF) 
  • Certificate of attendance provided
  • A chance to network with teachers of Interactive Digital Media, ICT and Media *Plenty of time to chat with and ask questions of our guest speakers 
  • Information on new technology and careers in Interactive Digital Media and ICT

Two dynamic Guest Speakers

Luke Deylen

Luke Deylen is a Creative Technologist at Clemenger BBDO. He’s been in the advertising industry for 5 years, working for DT and Clemenger BBDO, two very well respected agencies in Melbourne. He has worked on projects such as KFC Snack in the Face, (which reached number one on the iTunes weekly downloads ladder) ,Bank of Melbourne QJumper and has once had to make a love testing machine to promote his company. Luke creates digital interactive experiences and his passion is in creating tangible digital solutions with a focus on games.

Luke Jackson

Luke Jackson is the author of five published books, four aimed at teenagers and one aimed at young children. He has also written extensively for Australian education providers. 

In 2012, Luke co-founded a multimedia company dedicated to producing materials that engage students in immersive educational experiences. These games had philanthropic and government funding to support their development.  Luke acted as project manager for 18 months, during which he was in charge of up to 20 artists and programmers working in Melbourne, Brisbane, and Mumbai.  In late 2013, Luke began a PhD at Deakin University to explore the complexities of writing narrative-based educational games. He is now fully immersed in this burgeoning area of inquiry, and regularly speaks with game writers and designers from within the broader games industry and from within the educational games industry.


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